Castle Stardust

Castle Stardust

AR Educational Board Game Experience

Board Game Design

BYJU'S

April 2022

8 months

👀 Overview

A POC for an Augmented Reality Board Game for young learners, to make their educational videos interesting by making a game around it. this was due to the fact that completion rate for videos watched was low, and kids were loving the Osmo AR Worksheets.

My Role

Game Design
Journey Mapping
Interaction Design
Experience Design

Team

1 Product Managers
1 Senior Game Design
1 Game Design Intern
Art Team
Engineering Team

For Byjus Early Learn

BYJU'S Osmo worksheets are interactive workbooks that use Augmented Reality (AR) to bring learning to life.


These worksheets support simples shapes, ticks, arrows, and match the following activities.


These worksheets contain Disney BYJU’s content as well as BYJU’S early learn content, making studying fun!


For age: 6 - 10 years

💡Solution

The proposed solution involves a standalone augmented reality (AR) board game featuring an enchanting storyline set within a magical castle. The gameplay revolves around rolling a dice, advancing tokens, acquiring keys, and exploring various rooms. Upon entering these rooms, players are presented with either educational videos, earning them spell books, or engage in quizzes to conquer monsters and advance to higher levels.

D4 Device

Castle Piece

Dice

Key

Token

Doors- after unlocking doors, player plays quizzes or watches videos

Physical board

Hi, My name is Kyra
I am 10 years old.

I love watching Disney movies and channel,

My best friends are Jax and Jane from BYJUS app!

Hi, My name is Kyra
I am 10 years old.

I love watching Disney movies and channel,

My best friends are Jax and Jane from BYJUS app!

BUT

because I like the worksheet so much, I don’t like watching the rest of the videos

I wish they were as interesting as the worksheets

I do not like studying
It makes me super sleepy because its so boring

And that’s why I don’t score well in school

But then my parents got me BYJUS Worksheets


Now, I study with Jax and Jane and my favourite Disney characters

🧐 Who is using these worksheets?

🧐 Who is using these worksheets?

🧐 Who is using these worksheets?

Jax and jane

Video content

Quizzes and Tests

Disney narrative

Worksheet

Action having a reaction on the screen

Performance Reports

i wish i could go out and play

why is my mom so controlling

this is so boring

the videos are too long

why is this not detecting

the dbl content

finish you work for today

no play time, study first

no play time, study first

this is so boring

Why am i doing this

i dont like books

What do they

What do they

Say?

Hear?

What do they

What do they

Think?

See?

Size

Design Language

D4 Device

Production Constraints

Cost of Production

Flat packaging

Resources

Fresh Concept

Timeline

Jack and Jane

Budget Constraints

Facilitator Of Content

Solo/ Single Player

Pictorial

Fun

Motivation

Simple Interaction

Design

Familiarity

Retention

Simplicity

USER

TECHNOLOGY

BUSINESS

User friendly material

Relatability

Replayability

Easy

Detectable Area

Colour palette

Device placement

Size of the game

2d forms

Icons

Shape

Gestures

Emotion

JOURNEY MAP

AWARNESS

ACTIONS

REVIEW

Opens BYJUS app

Solves the Quizzes

Watches the video Content

Gets Bored

Doesnt Study

Performs poorly in exams

Study Time

THIS IS SO BORING

YAYY! i CAN PLAY GAMES NOW

FRUSTRATED

MOM WILL BE ANGRY

WHY DO I HAVE TO DO THIS

I DONT FEEL LIKE STUDYING

Understanding the User

Various tools were applied to really understand the user and their pain points.

Trying to look at problems through the lens of the user, and really empathising with them

Comparing the video watching and quiz experience to the OSMO worksheet experience from the perspective of the user I gained valuable insights

Mapping constraints from Business, Tech and User POV helped narrow down approaches.

🔍 Market Research

Looking at different games that this demographic of students will be familiar with, be it PC, board games, paper games, intangible games or phygital

Mechanic Exploration

After market research, I deconstructed various games into elements and mechanics. Then I laid them out and mixed and matched to make various iterations of game concepts.

Selected Mechanics
Selected Mechanics

Path Building

Decoding Games

Flicking Games

Token

Used to move around the board

Star Cards

Prompts for the player to do in the game

Key

Used to open the doors

Door

Open to watch videos and fight quizzes

Number Dice

Tells the player to the number of steps they can take

Direction Dice

Tells the player to how and where to move.

Roll Dice

Open doors

Succeed in Quizzes

Win spells

Path Building

Selected Idea

Digital Board

Door
to be unlocked

Number Dice

Direction Dice

Key Token

Star Cards

Door Token

Physical Board

Key to be collected

Roll the dice

Final Design

Digital Board

Door
to be unlocked

Number Dice

Direction Dice

Key Token

Star Cards

Door Token

Physical Board

Key to be collected

Roll the dice

Final Design

User Flow

Roll the dice to move

Use keys to open the doors

Watch videos and play quizzes

earn spells and other exciting rewards

Move the token and collect keys as you pass them

Player picks a star card if appears

User Flow

Roll the dice to move

Use keys to open the doors

Watch videos and play quizzes

earn spells and other exciting rewards

Move the token and collect keys as you pass them

Player picks a star card if appears

Game Experience

Assistance

The assistive character will guide the user as to what to do

Roll the dice

Direction

On outcome, the path will highlight on the board

Key and Door

It will also indicate if any key can be collected or a door can be opened

Star Card

the screen will showcase what the card says, and indicate what can be done.

Collect a key

Level Design

Made further levels to keep the game play interesting.

Approach: to introduce obstacles through star cards or self playing obstacles to create an illusion of a second player

The monster is getting closer

Engagement

Like any other casual game, even we had to come up with engagement features to ensure the target audience is engaged within the game for longer. This is going to be achieved by:

Daily rewards

Character customization

Longer Storyline

Social Features

Recognition

📝 User Testing

User testing was conducted at the BYJU’S office with kids ranging from 8-10 years. The goal of the user testing was to understand how well the players understand the concept, and how do they like this form of study format.

The overall response of the play test was positive, however we did notice that the players would like a better onboarding, along with a shorter gameplay to begin with.

Reet Oberoi • March, 2022

Portoflio | Reet Oberoi

Portoflio | Reet Oberoi

Portoflio | Reet Oberoi

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